This is from the game played on 12.22.2018
We start out aboard Barbarosa’s ship, The Righteous Indignation, which is where anyone left standing was brought before the planet was vaporized, and everyone was absorbed into Barbarosa’s Rogue Trader Household, and has spent the last month recuperating.
John merged into the 177th Calixis Light Infantry and over the last month his tank has been fixed and he’s acquired new crew for it Wolfgar was absorbed into the contingent of Angry Marines which were aboard the ship. Torque has been helping the techpriests who are aboard And the Aeldari have been keeping to the shadows.
Wolfgar was absorbed into the contingent of Angry Marines which were aboard the ship. Torque has been helping the techpriests who are aboard And the Aeldari have been keeping to the shadows
Rumor says that the Trader has split his fleet into two sections.
Our section is heading to a shrine world and a few weeks into the trip, the warp engines are taken off line leaving the ship trapped in the Warp. Sabotage of course.
John leads his tank squad to kill a demon who is eating someone in the tank bay
Elendae comms Wolfgar and sends him aft, then portals to the bridge and she and her harlequins kill the warpspawn that is there. Wolfgar heads aft and the Techpriest continues to commune with the ship, shoring up the Gellar fields. Wolfgar finds a warpspawn in the aft area and destroys it. The fields are strengthened but it will take 7 days to fix the engines.
Everyone is sent to General Quarters while the Commissars look for Heresy.
The next day the group is called to the front of the ship and meet with Barbarosa who tells them to take 2 Thunderhawks through a webway portal and reach the shrine world to look for what was left there. They are to go to the Vandalan Family (a family of Navigators) resting place and find the warp sextant that is supposedly there.
The group takes the assault ships through the webway portal to a small dead moon which is orbiting a white dwarf. They get coordinates from the administratum and land the ships. The tanks deploy and drop squads, Wolfgar in nominal command. Scouts go out and report everything is quiet so the group moves up to the mausoleum. Torque manages to get the doors unlocked, but can see that it was recently opened and made to look as if it hadn’t been.
The Commissar takes a group in through the main entrance, John and Elendae go around and find a broken window which they enter through, finding some servitors moving around inside.
As the Commissar’s team comes in, they get attacked by the servitors, John engages them as does Wulfgar who really fucks one up. By that time everyone else is in combat and they eventually decommission the servitors. This was clearly a trap.
The sextant was here, but is no longer. Elendae is able to get a vision which shows where to find it and tells the others. The group loads into the shuttles and zips over to the location in the vision, which is where whoever gave them the landing coordinates is.
John’s tank blows the front door open and Wulfgar and Elendae charge towards the building taking cover beside the broken doors.
Elendae can tell that there is a powerful warp entity inside and uses her psi powers to deny the witch. John breaches a wal and enters with his group and the Commissar. Wulfgar takes a hard hit from a missile up close. Everyone engages in combat with the various mobs and when they are down, enter the cathedral, advancing on the Chaos Priest and his 5 defenders. In short order the group has killed the Priest and his defenders.
The group finds the sextant and decides to camp here for now.